How to Play: Kingdomino

Important Info:

Object: To be the player whose 5x5 Kingdom earns the most points.

How to Score Points: Points are scored for each group of like tiles multiplied by the crowns printed on the group.

End of the Game: The game ends when you run out of tiles 

Setup:

Player Setup: Give each player, in their chosen colour, - 1 x Castle, 1 x Start Tile, and 1 x Meeple (2 x Meeple in a 2-player game).

 

Game Setup: Shuffle the tiles (all tiles for 4-player, 36 for 3-player, 24 for 2-player) and put four tiles on the table in a vertical line in ascending number order (fig 1.1). Then turn the tiles faceup (fig 1.2)

Choose the first player (any method you like), and in clockwise order, place your meeple on a tile (there may only be one meeple per tile). In a 2-player game, each player will choose two tiles.

Gameplay: 

Each round, you will place your selected tile into your Kingdom and choose your tile for the next round. 

Start of the round: Layout a second line of tiles facedown, in numeric order, next to the current line of tiles. Then turn the tiles face up, these tiles are going to be the tiles that you can place your meeple on during your turn.

Turn order: Turn order is based on which tile your meeple is on, from the top (lowest numbered tile) to the bottom. If you selected the top card in the last round (or at the start of the game), you are the first player for this round.

On your turn: Take the tile that you have selected in the previous round (or at the start of the game) and add it to your Kingdom. 

When placing tiles, you must follow the following rules:

  1. Your Kingdom must not exceed a 5x5 grid.
  2. The tile you are placing must match terrain with at least one of the squares touching it (horizontally or vertically, see below)
  3. The starting tile is wild, and any terrain can connect to it
  4. Once a tile is placed, it must not be moved
  5. If you can legally place a tile, you must
  6. If you cannot legally place a tile, it is discarded.

After adding your tile to your Kingdom, select one of the newly revealed tiles to place your meeple on. This tile will be the tile that you place next round. 

End of the Game:

The game ends when the last tile has either been placed into a Kingdom or discarded. 

Scoring: Each group of matching tiles is multiplied by the number of crowns in the group. A group is a set of squares of the same territory connected horizontally or vertically. You may have more than one group of the same territory type, which are scored individually. 

If a group does not have a crown, it scores 0. 

Example: In this example, we will score a Kingdom. 
Wheat Fields: 0 (no crowns)
Forests: 12 (6 squares x 2 crowns)
Lakes: 9 (4 squares x 2 crowns, and 1 square x 1 crown)
Grasslands: 2 (2 squares x 1 crown)
Swamps: 6 (2 squares x 2 crowns)
Mines:  6 (2 squares x 2 crowns)
Total: 35 points

Variations

The Might Duel: 2-player only, do not remove any tiles, play in a 7x7 grid
Harmony: 5 bonus points if your Kingdom has no gaps
Middle Kingdom: 10 bonus points if your castle is in the middle of your Kingdom

Example:  In our scoring example above, we would have scored an extra 15 points using the variations. An additional 5 points as we have no gaps, and another 10 points as the castle is in the middle of the Kingdom.