|Players:||1 - 2|
|Time:||60 - 120|
Barkham Horror is an alternate universe in which the conflict between humanity and the eldritch forces of the Mythos takes a back seat, and the conflict between dogs and cats takes center stage. In Barkham Horror: The Card Game – The Meddling of Meowlathotep, a 78-card standalone scenario pack, the investigators must stop Meowlathotep, the Prowling Chaos, Meowsenger of the Outer Feline Gods, who is terrorizing the city of Barkham. Only a few precious pups can defeat the various Meowsks of Meowlathotep and prevent them from destroying Barkham and the world!
When this adventure kicks off, you are hot on the trail of a cat conspiracy. A catspiracy, if you will. Dogs all across town report seeing strange, unnatural cats prowling the streets of Barkham, and each day more and more pigeons are going missing. You've picked up the scent of something big, and once you sink your teeth into a story, you just can't let go. A little wet fur has never stopped you from finding the truth. Perhaps if you investigate the areas of Arkham most plagued by these sightings, you can root out the cat‐monsters that dwell within.
This is not a standalone product. It requires a copy of the Arkham Horror: The Card Game Core Set to play.
While it is not as challenging as the usual forays into Arkham Horror, "The Meddling of Meowlathotep" is a nice twist on the game. It plays much like the other installments and offers no real surprises in the game play department. However, the narratives that one uncovers and the adventure fits together really well. One should note that the canine investigators in this deck cannot be used in the wider campaign. However, other investigators can be used in this episode. I rather enjoyed it and it is a worthy addition for fans of the Arkham Horror LCG.