|Players:||2 - 4 players|
|Time:||60 - 90 minutes|
Champions of Midgard is a middleweight, Viking-themed, worker placement game with dice rolling in which players are leaders of Viking clans who have traveled to an embattled Viking harbor town to help defend it against the threat of trolls, draugr, and other mythological Norse beasts. By defeating these epic creatures, players gain glory and the favor of the gods. When the game ends, the player who has earned the most glory earns the title of Jarl and is recognized as a champion of Midgard!
Placing workers allows for the collection of resources and warriors, which players may then send on journeys to neighboring villages or across the sea to defeat monsters and gain the glory they need for victory. Resources are used to carve runes, build ships, and feed your followers. Viking warriors (custom dice) do battle with the myriad enemies the town faces.
In Champions of Midgard, you’re a Viking leader vying to win the villagers’ allegiance by earning the most glory points. Along the way you’ll need to manage various resources, recruit warriors to fight for your cause, go on journeys across the sea, and fight the various enemies that threaten the village. The player with the most glory at the end of the game will earn the title of Jarl and become the true champion of Midgard.
The game has a nice balance between strategic decision making and push-your-luck dice rolling. You can go into a single fight with overwhelming numbers, knowing you’ll safely defeat the beast, or you can spread your warriors thin and go for multiple targets, which is much riskier. The safe option will ensure you earn at least some glory points that turn, but the risky option could net you many more points – or your turn could come to a disastrous end as you watch all of your warriors die for no gain. This risk-reward mechanism can provide some nail-biting moments of triumph or failure that you’ll remember long after you’ve packed the game’s components away in the box. And I also love that you get to decide for yourself just how far you want to push the limits of probability.
The sheer number of components in the box can be quite a daunting sight for new players. However, in my experience of teaching the game to a few different groups, once people get going they tend to find the game to be very intuitive and simple enough to get their head around.