|Players:||1 - 5 players|
|Time:||90 - 120 minutes|
In Cthulhu: Death May Die, inspired by the writings of H.P. Lovecraft, you and your fellow players represent investigators in the 1920s who instead of trying to stop the coming of Elder Gods, want to summon those otherworldly beings so that you can put a stop to them permanently. You start the game insane, and while your long-term goal is to shoot Cthulhu in the face, so to speak, at some point during the game you'll probably fail to mitigate your dice rolls properly and your insanity will cause you to do something terrible — or maybe advantageous. Hard to know for sure.
The game has multiple episodes, and each of them has a similar structure of two acts, those being before and after you summon whatever it is you happen to be summoning. If any character dies prior to the summoning, then the game ends and you lose; once the Elder One is on the board, as long as one of you is still alive, you still have a chance to win.
The episodes are all standalone and not contingent on being played in a certain order or with the same players.
OK so I bought this game mainly to paint up the minis. and they are great, and plentiful. Worth the price of the game alone, to be honest. The game box is PACKED. 4 stars if you are into minis and painting, probably -1 star if not. Also maybe -1 star if you're not into Cthulhu games and like to win lots...!
The game itself is enjoyable, but difficult. Expect to lose! Great fun solo or 2-player. I've not tried at higher counts. It can quickly turn into a bit of a monster-swarm affair, which becomes very negative and soul-destroying very fast.
The unique aspect of this game compared to other Lovecraft mythos games is that the more insanity you have, the more powerful you get. So there is an excellent push-your-luck aspect there, to get the insanity high enough to get powerful, but not go right to the top and be out of the game.
The room tiles are very nice, great art and offer a variety of maps that always feel different. It can get a bit crowded at times (with investigators, enemies, tokens etc all crowding into a small room), which takes away from the immersiveness a bit. The replayability is solid, with multiple scenarios and two bosses in the box to mix and match. Plus expansions if you want.
Fantastic box insert design, with everything stored away nicely and quick to set up. (Fantasy Flight Games, I'm looking at YOU!)