Dead of Winter, Board Game, Age_Adult, Age_Teen, Category_Cooperative, Category_Thematic, Isaac Vega, Jonathan Gilmour, Mechanic_Bluffing, Mechanic_Dice Rolling, Mechanic_Hand Management, Mechanic_Hidden Traitor, Mechanic_Press Your Luck, Mechanic_Story Telling, Mechanic_Trading, Mechanic_Variable Player Powers, "board games", "Hobby Games"

Dead of Winter

  • $109.99
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Players: 2 - 5
Age: 13+
Time: 60 - 120 minutes


 Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition - but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for his own interests! 

Dead of Winter is an experience that can be accomplished only through the medium of tabletop games. It's a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.

Dead of Winter has players making frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.

Learn how to play:

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