|Players:||1 - 4 players|
|Time:||60 - 120 minutes|
Dune: Imperium is a game that finds inspiration in elements and characters from the Dune legacy, both the new film from Legendary Pictures and the seminal literary series from Frank Herbert, Brian Herbert, and Kevin J. Anderson.
As a leader of one of the Great Houses of the Landsraad, raise your banner and marshal your forces and spies. War is coming, and at the center of the conflict is Arrakis – Dune, the desert planet.
Dune: Imperium uses deck-building to add a hidden-information angle to traditional worker placement.
You start with a unique leader card, as well as deck identical to those of your opponents. As you acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy. You might become more powerful militarily, able to deploy more troops than your opponents. Or you might acquire cards that give you an edge with the four political factions represented in the game: the Emperor, the Spacing Guild, the Bene Gesserit, and the Fremen.
Unlike many deck-building games, you don’t play your entire hand in one turn. Instead, you draw a hand of cards at the start of every round and alternate with other players, taking one Agent turn at a time (playing one card to send one of your Agents to the game board). When it’s your turn and you have no more Agents to place, you’ll take a Reveal turn, revealing the rest of your cards, which will provide Persuasion and Swords. Persuasion is used to acquire more cards, and Swords help your troops fight for the current round’s rewards as shown on the revealed Conflict card.
Defeat your rivals in combat, shrewdly navigate the political factions, and acquire precious The Spice Must Flow cards to lead your House to victory!
How to Play:
Dune: Imperium is a game which hybridizes deckbuilding and worker placement in glorious fashion. You will find that the game leans a bit more heavily towards the worker placement role of placing agents out on the board to grab resources/actions, but you need to really be observant of how you and your opponents build your decks as your card choices make a huge difference for your turns. This game can be fairly cutthroat and hinges strongly on both direct competition in the form of a combat phase round to round, as well as indirectly through a tug of war for limited point sources and key cards from the market. Critical choices on what cards to play during what phases of the game and what spots to take with your limited agents and restricted spots are the core of what you will be sweating over every round, but you best reclaim that water quickly because this game will have you in for the long haul. If you enjoy thinky games, with strong themes, a bit of back stabbing, and a lot of strategy then Dune is where it's at.