|Players:||2 - 4|
|Time:||30 - 45 minutes|
The excitement in the air is electric as the leaders round the last corner and head for the finish line. Each team has used cunning and skill to position their sprinter for this moment, but only one has done enough to pull off the win!
Will your team lead from the front and risk exhaustion? Should you play it safe in the middle of the pack? Could you surprise everyone by striking from the back? Can you time your move perfectly?
Flamme Rouge is a fast-paced, tactical bicycle racing game where each player controls a team of two riders: a Rouleur and a Sprinteur. The players' goal is to be the first to cross the finish line with one of their riders. Players move their riders forward by drawing and playing cards from that riders specific deck, depleting it as they go. Use slipstreams to avoid exhaustion and position your team for a well timed sprint for the win.
This game plays so much like a bike race feels that it’s impressive!
A really fun game which is a good mix of luck and tactics as well as the mix of factors you get in an actual race of the person at the front getting the downsides of the wind and the people at the back catching up to the group. Hills and corners as well make for a great game play which always has a tense ending of who will actually make it across the line first!
I have played multiple different race games (e.g. Downforce, Snow Tails), but this remains my favourite. Why? Because the game is so simple and yet so exciting. You have two cyclists, a deck for each, and a track. On your turn you are simply going to draw cards from one cyclists deck and pick a card for them indicating their movement speed, then do the same for the other, your choices will dictate how far you will go along the course. Pretty simple BUT added in to the mix is the fact that you are not able to have complete knowledge of both cyclists hands at the same time so you might pick a movement card for one that will put him way ahead of the other (too far ahead or behind the pack and your cyclists will start to get exhausted), plus there is the unknown choices of the other players movement selections prior to everyone revealing simultaneously before the movement phase begins (they could get in your way), plus there are also uphills and slopes on the course which can drastically affect your speed. Its two simple choices mixed in with a few different variables, and voila you get a simple, fast paced, thrill of a racing game.