|Players:||2 - 4|
|Time:||40 - 50 minutes|
The sharpest minds of the generation are gathering together at the Great Science Fair. In the end, only one will walk away with the blue ribbon. Who will prove that they’re the best, showing that they can think fast and efficiently build their machines? Only one contestant will rise to the top.
In Gizmos, players take on the role of contestants in the Great Science Fair. They will pluck energy marbles from the innovative plastic Energy Dispenser and use them to construct new Gizmos, adding them to their machines. Players will have to plan ahead as they build, since Gizmos can chain-react off of one-another. As more Gizmos are added, more reactions can trigger, creating some truly epic turns. In the end, the player with the most Victory Points is declared the winner.
Using marbles ("energy spheres") you build gizmos, each of which gives a different effect. The fun part is triggering chain reactions - for instance if you build a particular colour gizmo, you might then be able to choose a marble, then by choosing a particular colour you might then get to also take a random marble. As the game goes on you can fine tune your system of interconnected machines (either by accident or by design) to try to optimise each turn and maximise your final score. It's the type of game where you can think really hard about strategy if you want to, or just have fun playing. The rules aren't too complicated, but it did help to watch a play through before our first play. New players found the concept of archiving versus building a machine, and when to trigger the effects a little tricky to catch on to, but once they had mastered that distinction they picked it up quickly. A really original concept, and one of our favourites.