|Players:||1 - 4 Players|
|Time:||60 - 90 minutes|
GKR: Heavy Hitters is a customizable tabletop game for 1-4 players, combining high-quality collectibles with dice-rolling, deck-building and tactical play! Pilot your Heavy Hitter (the biggest, baddest robot on the board) and a squad of three Support Units through the ruins of an old city, competing to either wipe your opponent off the map or reduce four skyscrapers to rubble!
A unique hex-based tabletop gameplay experience
High-quality robot collectibles designed by the artists of Weta Workshop
Over 300 cards featuring unique artwork
Five distinct phases of play
Two ways to win!
YOUR GAME BOX INCLUDES:
- x4 Giant high-quality Heavy Hitter miniatures up to 139mm tall
- x12 Highly detailed Support Units standing up to 47mm tall
- x10 Buildings that break up the landscape and alter the way you play, every time
- x317 Cards with unique artwork from Weta Workshop artists
- x1 Unique hex-based tabletop gameboard
- x8 Pilots with special skills + Achievements Board to track their progress
- x4 Energy Tracker Tokens + x4 Dashboards
- x80 Holo-board Tags
- x2 Attack Dice
- x8 Defense Dice
- x1 Glory Hound Token
For some reason, I struggled to digest the rules initially but once we got going it was easy. The first thing you notice are the models which are really cool and you'll spend a good few minutes checking them out before you even look at the game itself. The board and the towerblock terrain pieces are pretty cool too. The way you take them down to show them demolished is a nice touch but I do wonder if the cardboard sections will degrade over time. The card system for weapons and damage is very playable and the alternate way of winning, by tagging and demolishing buildings, balances the game nicely. This will suit someone who likes tabletop wargames but wants something that will fit nicely in a box.