|Players:||1 - 6 players|
|Time:||20 - 30 minutes|
New lands have opened up and the race is on to create the best network of rail and road lines through it. In Railroad Ink, players roll the Route dice and must then draw the subsequent results on their individual Route boards. Players score points for having long interconnected Routes, as well as connecting the entry points to their board, plus having Routes through the center of their boards. But beware, they’ll lose points for leaving unfinished lines. In the Deep Blue Edition, the Lake and River dice add in some cool, refreshing waterways to the maps. But in the Blazing Red Edition, Meteors fall from the sky and Volcanoes erupt from underground. It’s a challenge to keep their roads and rails from getting destroyed, and having to repair them when they are. Or, players can combine the two for epic, 12-player games!
You'll love this game if you've ever enjoyed playing with your kids' train set! Each player has their own board and white board marker (included) and constructs their own network of roads and tracks based on what is pictured on the four rolled dice. The main object is to connect as many of the exits as possible and you also get points for the longest continuous road and track, and points deducted for dead ends. The rules are super simple to learn - though for my first couple of games I forgot that each exit is specific to either road or track, so that's something to keep in mind when you start playing. Once you've got the base game down pat you can mix things up a bit by trying one or both of the included expansions (lava and meteors in the red edition). We haven't tried these yet, but I can't wait to give them a go.