|Players:||2 - 4 players|
|Time:||20 - 60 minutes|
In a high tower, an Alchemist prepares potions, using vials filled with otherworldly fluids. In a sacred grove, a Druid grinds herbs for a mystical ritual. In the catacombs, a Necromancer summons a bone dragon... Welcome to the world of Res Arcana!
In it, Life, Death, Elan, Calm, and Gold are the essences that fuel the art of magic. Choose your mage, gather essences, craft unique artifacts, and use them to summon dragons, conquer places of power, and achieve victory!
In Res Arcana, each player is a mage, vying for power against their rivals. Each player has a personal deck of just 8 artifacts to work with. Can you use them efficiently to claim monuments and places of power before your rivals seize them?
Designed by Tom Lehmann and richly illustrated by Julien Delval, Res Arcana offers a unique gaming experience!
In each game of Res Arcana, you will draft cards, and you will have an entirety of 8 cards in your personal engine over the course of the game, it doesn't like much at all but my goodness this leads to such a variety of strategies. Every time I play Res Arcana, between the components in the public market and my own engine, I never find myself clinging to, nor railroaded into a particular strategy; each game is a different puzzle to tinker with and optimise. After a few games it won't be long until your turns will fire off rapidly as you clearly shape a plan in your head, knowing exactly what your next move is going to be. This game is so satisfying!
Engine builders are fascinating games for me, but the biggest problem I usually have is remember cards, and in engine builder games like Race for the Galaxy, knowing the cards is a big part of the game, Res Arcana does not suffer from this.