|Players:||2 - 5|
|Time:||40 - 80 minutes|
In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.
Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.
Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!
On each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go "into decline". A race in decline is designated by flipping the tiles over to their black-and-white side.
At the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depend on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.
Learn how to play:
Small World is area control at its most simple and finest. No time is wasted ramping up; it just gets to the good stuff and stays in high-gear until the end. On top of that you have permutations a plenty (280 potential race/power combos out of the box) and if that wasn't enough, you can get more species, more power and more maps! To top it off, Small World is almost completely deterministic, so there are very few lucky dice rolls in here.
If people want to play Risk, get them to play this, it doesn't overstay its welcome and it is not a crap shoot.
I brought this game thinking the art was cute and Days of Wonder do some great gateway games - I didn’t actually think I would love it but thought the boys would like the area control genre. I was pleasantly surprised to find I really really enjoyed playing this game!! It’s easy to learn and is indeed a great beginner area control, just what we were looking for. The kids and adults all enjoy this one and I love that there are different boards for each player count. So versatile!