|Players:||2 - 6|
Swish is a pattern recognition card game reminiscent of Set that challenges a player to make matches – dubbed "Swishes" – before opponents.
Swish includes 60 transparent cards; each card has some combination of balls and hoops on it, with these items coming in four colors. To set up the game, lay out 16 cards on the table. Players simultaneously try to create "Swishes" by spotting two or more cards that can be laid on top of one another in some manner so that every ball fits in a hoop of the same color. Create a Swish, and you claim the cards used, with new cards then being laid out. Whoever claims the most cards wins the game.
The game includes varied levels of play so that the spatially clueless can compete against Tetris-heads.
Got this because stackable card games are neat in my opinion, where each card modifies the last. In this one, you have to complete pairs (or more) to create completed patterns. The cards have to match orientation, but can flip.
The kicker is you cant touch the cards until you declare a "swish", after identifying 2 or more cards in a grid of 16 that can pair up to complete the dot/circle pattern on them. If you are wrong, you lose a point. If you are right, you get the cards, and each card is a point.
Multiple skill levels are available in the same game, merely by requiring that the more skilled player has a minimum of 3 or more cards whereas the newbies just need pairs.
Its not without its flaws, which really are just solved if you agree how it works, the rules cover few situations that can arise and a person could argue their reason for claiming a set of more than 2 cards based on the rules not being specific to that situation. Other than that, and agreeing on the most fair route ( no repeated symbols in a stack, and only a stack that works provided nothing is removed ) makes the game very straight forward and a mental race to the finish.
My 8 year old was thrashing me so badly in his first game against me I came close to declaring that he also had to find multiple cards, not just pairs, but it got me to play harder. Still to lose. Which he took great joy in chanting the whole time.
Well worth it, especially as its so portable and easy to pick up.