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Maracaibo, the new strategy game for 1-4 players by Alexander Pfister, is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds with a play time of 40 minutes per player.
The players sail on a round course through the Caribbean. E.g., you have city tiles where you are able to perform various actions or deliver goods to. One special feature is an implemented quest mode over more and various tiles, which tells the player, who chase after it, a little story.

As A Tile Laying Artist, Azul Invites You To Embellish The Walls Of The Royal Palace Of Evora.
Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese, when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was overwhelmed by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles.

Disease threatens North America and only you can stop it! In Pandemic: Hot Zone - North America, players work together against the game to discover cures for three deadly diseases that threaten the continent. Travel to different North American cities to treat local populations, prevent outbreaks, and share research with your team. Can you discover the cures before it's too late?
Hot Zone - North America is a shorter, more portable version of the best-selling cooperative game Pandemic.
Let customers speak for us
from 380 reviewsI got this game for Christmas as we wanted to get into the euro game genre a little by little.
This is a beautiful game to start with. The mechanics of moving the tribes(meeples) throughout the board feels satisfying. The components are well made and look really good when you bring it on to the table.
The game play is well balanced, whether you play two players or in a group.

Magic Maze is not a turn based game, everyone plays at the same time, moving the pawns when they see it needs to be. The only hitch... you may have a card that says you can only move pawns to the left, which means you may be stuck waiting for other players to move the pawn before you can. There is a handy pawn that you can slam in front of someone (or wave in their face if really impatient) to make them notice that they need to move someone, but you can't give any verbal ques which makes the game that little bit harder. However, this is a lot of fun, and the layouts change every game play.

A friend of mine bought this for me a year or two ago for my birthday, at the insistence of her eldest. The idea is nice and easy, put a tile down so that two matching numbers are touching. Simple enough, but there are two ways in which to get bonus points and to do so, tiles need to start matching two numbers and for even better points, all three sides need to match what they touch. We've spent many an hour having fun trying to place down our tiles, there are times when it drives us a little bonkers but it is enjoyable enough that we keep on playing it.

I had bought Mysterium, loving the concept to the game, and the dixit style cards combined with mystery, but it didn't get much game play as it was just a little too complicated for the kids and quite a lot of set up was needed.
Mysterium Park gives me everything that I loved about Mysterium in a far more streamlined way and far less to set up before you play. If you have enjoyed Dixit and a good mystery, this game is a good combination of the two.
What I really like is that while you only have a set number of suspects, cards etc. the game play isn't going to be the same as not only will the ghosts clue cards differ each time, the way the ghost interprets each card will be different to how the next ghost interprets them, meaning this has great replay-ability.

In Sparkle Kitty, you are attempting to remove all the cards from your tower, but beware, other players can add to your tower, making escape all the bit harder.
My kids find this game hilarious, so it isn't hard to get three players for this one. You place cards on the spell book, matching either colour or symbol and say the new two word phrase. If you have placed a black spell card beside your tower, then you MUST remember to say this word along with the other two. There are other little bits which make the game more fun and introduce ways to hurt the other opponents game. A personal fave for this, would be that the princesses are quite a range, they all look nice but you have a bookworm, a toad princess, a butch princess and so on. This is a hit with my son and daughters.

Several years ago now, my brother bought me a copy of this to play with my children. The aim is to place all your pirate hideouts and you can do this by using parrot cards or building them with the necessary tokens. My eldest picked this game up very quickly and worked out a strategy so quickly that they won the first few games (and that was with me trying to win). We've had this for several years and it has begun to wane in popularity, but it was a huge hit, got tonnes of play and is a great stepping stone for getting the kids into playing Catan.

I ended up a copy of this game quite by chance and is old enough that I have the original box design (the new one is much more fun). Surprisingly, this game was a hit with my eldest and was a firm favourite of theirs to take whenever their siblings had gymnastics, a few years ago now.
In Raid the Pantry, you get dish cards which tell you the ingredients you need. You can get the ingredients by picking up new cards or using action cards to steal or swap with other players or pull out of the 'bin'. Some ingredients are rarer than others but the fun part is that once you've made a dish, it goes down in front of you, and any ingredient used in it, is automatically used in every other dish card that is in your hand, that requires it.
Keeping an eye on points can be a little tricky, you have to keep adding up as you go as you can add salt to your dishes for a bonus point, as well as getting bonus points for dishes from the same country. This is a fun game.

Pick a granny at random, memorize who you have and start playing cards on the piles. The aim is to end up with your granny having the highest points, but don't be in a rush to put all the good cards on her, otherwise you make it nice and easy for your opponents to work out who you are and try to sabotage you. Cards also have the ability to bounce, put a +3 on a -3 and you can send that -3 onto someone else's pile and it works for both positive and negative cards.
We only picked up this game as my eldest thought it would be hilarious to gift to his own granny and got a lot of play time thanks to it being easy to throw in the bag and play anywhere.

Ī picked up this game when I was a teenager (half my life ago...) and it is still one that I enjoy pulling out now and then to play. Quiddler allows two letter words, which gives it an element most word games don't have. When playing with three or more people, two bonuses come into play, longest word and most words, and it is possible to get both bonuses. If just two people are playing, then you need to agree upon which bonus to use. There are seven rounds, the number of cards you have to play with increasing each time, so that you start round one with 3 cards and start round seven with 10 cards. My one bit of advice, have a dictionary on hand, even just a scrabble dictionary, as you would be surprised at just how many odd little two letter words there are for you to use, and score big with letter like Z & X.

I first discovered this game when visiting a friend. In this game you take turns attacking your opponents organs in the hopes that you are the last one left with at least one functioning organ. First player is decided by whoever ends up with the wild organ, which is a nice little touch and there can be no accusations of "I never get to go first" as it is all based on luck. The cards all have factual information on them, so if you're in no rush to cause systematic organ failures, you can read not only what each organ does for your body, but what each illness you're attacking them with will do.

Sagrada is another game that I had heard plenty about but took my sweet time actually buying myself a copy. I quickly became a firm favourite and I love grabbing it to play with the kids or when my friend comes over for our weekly board game session.
The game seems simple enough, roll the dice and then place them according to the rules, but once you've placed a dice the game becomes increasingly harder. After your first dice is placed, the next ones must be places in one of the surrounding places of a dice already on your board. Dice of the same colour or of the same number cannot be placed next to eachother (ie touching). Then there is your own private goal, which gets you points, three public goals (which can be hard depending on what dice you can and can't place) and then the tools, which can allow you to break the rules.
The complexity of this game is lots of fun and even if you use the same board each time, your end result will always differ due to the roll of the dice, and the aesthetics of a finished 'window' are lovely.

The kids had been bugging me for a while to pick up a copy of this game, so I finally gave in and grabbed us a copy. My kids haven't quite grasped the concept of looking at the card you picked up and QUICKLY discarding an unneeded card, which means I'm often taking cards from the center piles, and it is up to me to tell them who needs to throw the burrito, but this hasn't stopped them from seriously enjoying the game. After all, how often are you encouraged to throw food at your mother...?

As a big fan of Doctor Who, this was one game that I knew I needed to get. It also happened to be my first introduction to the world of Fluxx. My only complaint was that they could have introduced a few more of the original companions, but I can only guess they were aiming it at fans who've seen more of the modern episodes. This fluxx has creepers, in the form of Doctor Who enemies, which cause chaos for you and make it harder to win. The game is fun, love the theme and started my small collection of Fluxx games.

I bought this game upon the recommendations of a facebook group, when asking after something dinosaur themed, didn't require much, if any, reading and could be played by a child with ADHD. This game has two modes of difficulty to it and we've only tried the easier side so far, but this is a game that has been well received by the whole family. The dinosaur meeples are lots of fun, the strategy is fun but not too difficult (where your dinosaur is placed is dependent on the roll of the dice) and it keeps things mixed up by the fact that you pick your dino and then pass the rest to your left, so you can't do as much future planning as might be desired. This game keeps hitting the table, it is simple enough for my youngest enough whilst still being complex enough for the rest of us to enjoy and it doesn't take a huge length of time to play it.

There isn't much one can write about a dixit expansion, as it is just another deck of cards to use with your base game, but I will say that the cards are the usual high standard and some of the images are simply stunning.

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